+1db|patch notes
For the second voice, I used Noise Engineering’s BIA to craft glitch elements. Its output runs through Qubit Prism for filtering and spectral effects, then into Qubit Mojave, which adds extra artifacts. For saturation and compression, the signal ends in &&’s Wear & Tear.
Anchoring the low end is the Atlantix, delivering a deep, resonant foundation. The bass is patched through ALM’s MFX and utilizes the Almicon reverb to add a sense of depth and space to the mix.